Thursday, June 12, 2014

Probably the most interesting game consoles first generation was the Magnavox Odyssey console, but


In today part series on the history of the development of computer technology to first make a small recap of the previous thirty-two parts, in which we described the most important game console first, second and third generation. Then we tackle the fourth funpec generation game consoles that originated in the so-called 16-bit era.
The series Unix excavations RSS Eight-bit handheld video game console Sega Game Gear history of the development of computer games (part 37 - games for handheld funpec console Sega Game Gear) Development history of computer games (38.část - overview funpec of the first three generations of home video game consoles) Development history of computer games ( 39.část - the fourth generation of video game consoles or 16-bit era) history of the development funpec of computer games (part 40 - description of game console Sega Mega Drive / Sega Genesis) All episodes
Ninth Links to Internet 1 Brief overview of the first three generations of home video game consoles
In the series about the history of the development of computer technology has 38 parts dealing with the history of computer games and hardware on which these games ran. Of these 38 were part of the whole thirty-two parts dedicated gaming consoles first to third generation, including a description of eight-bit handheld video game console that represents a separate branch of development. funpec Before we begin to focus on modern video game consoles equipped with a šestnáctibitovými or. 32-bit microprocessors and chips modern customer, it is now time to do a little recap has been described console.
In the next six chapters will briefly summarize the basic features common gaming consoles belonging to the first, second or third generation, and together with the following information is displayed for each generation of the table of technical parameters of the various consoles. These tables are also links to different parts of this series, which is a more detailed description of the game console or. description of some of the games that this game console created. If for some console not link to the article mentioned, it means that the console was only briefly mentioned: perhaps this inconsistency even in other parts of this series will fix, even if most of them are relatively unknown devices, funpec which often was sold only in one region .
Figure 3: Between 1975-1990 there was rapid development of computer games and created many new game genres. Here appears the game Castlevania II variant for eight-bit NES game console. The first second-generation consoles - discrete components and minimal variability
The first generation of video game consoles are classified diverse electronic devices, whose common element was due to the fact that these consoles were designed in such a way as to buy them and the average family (then mainly USA). The implication was that the first generation of video game consoles connect funpec to a TV that has been a normal part of household equipment. Most gaming consoles that comes from this time, the program does not give and was therefore already comes with one game, eventually. with a set of very similar games. Also, it was a device constructed from discrete electronic components, respectively. of chips with little integration. A typical example of such structures conceived game console funpec Atari Pong (based on the same named game machine) and the Color TV Game from Nintendo. The reason funpec why these consoles were equipped funpec with only one game or several similar games, consisted mainly in the technological limitations: Mostly because it was a relatively simple analog or digital-to-analog devices, significantly funpec different from the later generation of video game consoles, which already encountered with conventional microprocessor supplemented by memory and RAM memory (EP) ROM.
Probably the most interesting game consoles first generation was the Magnavox Odyssey console, but not after the commercial funpec success too, which was among one marketing mistakes largely due to the technologies on which it was built Magnavox funpec Odyssey. The first was the lack of the above-mentioned fact that, in essence, not a programmable console in the sense that the word "programmable" we see today. Magnavox Odyssey contained the full microprocessor, but only relatively simple funpec electronic circuit (consisting of discrete electronic components) funpec which proved the TV screen dynamically generate several types of graphic objects - rectangles and vertical line. All the "programming" was performed by connecting the various electronic modules using a cartridge containing only guide jumpers. The repertoire of games was considerably limited, as well as the overall complexity of these games. Another negative of game console Magnavox Odyssey was the fact that it did not allow for color work, unlike the original prototype, which supported at least change the background color. It was quite a big handicap, particularly in comparison with the already existing machines with video games. The third drawback was the lack of support for sound generation; it was also one of the differences between the game console and he

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